Forest Campaign
This week I’ve wrapped up work on the content for Exoloper’s launch. That means all the art, sound effects, weapons, items utilities, pilotable Exos, ai, vehicles and so much more is now in-place. Will it be tweaked? Yeah, probably, is it final? I’d say so! Is the game done? Noooooooo. I implemented all the new enemy types for the Forest Campaign, and in doing so, added units that use Utilities (such as active camo or smoke launchers). This makes combats way more dynamic, and it feels great. You’ll hate being snuck up on by sword wielding Exos! I also added some new toys to play with, including Heavy Autocannons that just shred through light and medium armour. ...