Heads Up
This week was mostly focussed on getting the game’s heads up display working nicely. I spent some time rethinking my designs a bit in Figma on monday, trying to differentiate the HUD a bit from the rest of the games UI language, and also trying to make it feel…. less utilitarian here you can see the changes from old on the left, to new on the right. Its no master work of UI design, but its certainly different to the old layout! There’s a couple small details I added like the dot texture on the touch controls, the repeated diamond shapes across the UI, reprioritising the colours in the loadout view etc. It still feels crowded, but I’m not sure there’s much I can do about that, pretty much every element on screen is necessary, and there’s many elements that could be added! Honestly I can’t say I’m happy with it, but you have to stop working on stuff at some point and this will do. ...